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Core Java Training

ava is a programming language i.e concurrent, class-based and object-oriented and which is designed to have lesser execution dependencies. It is the most frequently used programming language for developers.

Please find below the objective of the program:

  • Internalize Object Oriented Programming concepts
  • Internalize basic Java concepts
  • Enables participants to code Java programs using operators, constructors, loops, functions, conditions, etc.
  • Implement methods and encapsulation in Java
  • Implement multi-threading, string handling, and exception handling techniques.
  • Use JDBC connections
  • Develop Java applications

4 Days

Basic programming knowledge is good to have but not mandatory for this training.

  • Programming language Types and Paradigms.
  • Computer Programming Hierarchy.
  • How Computer Architecture Affects Language?
  • Why Java?
  • Flavors of Java.
  • Java Designing Goal.
  • Role of Java Programmer in Industry.
  • Features of Java Language.
  • JVM –The heart of Java
  • Java’s Magic Bytecode
  • Installing Java.
  • Java Program Development
  • Java Source File Structure
  • Compilation
  • Executions.
  • Lexical Tokens, Identifiers
  • Keywords, Literals, Comments
  • Primitive Data types, Operators
  • Assignments.
  • Class Fundamentals.
  • Object & Object reference.
  • Object Lifetime & Garbage Collection.
  • Creating and Operating Objects.
  • Constructor & initialization code block.
  • Access Control, Modifiers, methods
  • Nested, Inner Class &Anonymous Classes
  • Abstract Class & Interfaces
  • Defining Methods, Argument Passing Mechanism
  • Method Overloading, Recursion.
  • Dealing with Static Members. Finalize () Method.
  • Native Method. Use of “this “reference.
  • Use of Modifiers with Classes & Methods.
  • Design of Accessors and Mutator Methods
  • Cloning Objects, shallow and deep cloning
  • Generic Class Types
  • Use and Benefits of Inheritance in OOP
  • Types of Inheritance in Java
  • Inheriting Data Members and Methods
  • Role of Constructors in inheritance
  • Overriding Super Class Methods.
  • Use of “super”.
  • Polymorphism in inheritance.
  • Type Compatibility and Conversion
  • Implementing interfaces.
  • Organizing Classes and Interfaces in Packages.
  • Package as Access Protection
  • Defining Package.
  • CLASSPATH Setting for Packages.
  • Making JAR Files for Library Packages
  • Import and Static Import
  • Naming Convention For Packages
  • The Idea behind Exception
  • Exceptions & Errors
  • Types of Exception
  • Control Flow In Exceptions
  • JVM reaction to Exceptions
  • Using try, catch, finally, throw, throws in Exception Handling.
  • In-built and User-Defined Exceptions
  • Checked and Un-Checked Exceptions
  • Defining an Array
  • Initializing & Accessing Array
  • Multi-Dimensional Array
  • Operation on String
  • Mutable & Immutable String
  • Using Collection Bases Loop for String
  • Tokenizing a String
  • Creating Strings using StringBuffer
  • Understanding Threads
  • Needs of Multi-Threaded Programming.
  • Thread Life-Cycle
  • Thread Priorities
  • Synchronizing Threads
  • InterCommunication of Threads
  • Critical Factor in Thread -DeadLock
  • Applet & Application
  • Applet Architecture.
  • Parameters to Applet
  • Embedding Applets in a Web page.
  • Applet Security Policies
  • Utility Methods for Arrays
  • Observable and Observer Objects
  • Date & Times
  • Using Scanner
  • Regular Expression
  • Input/Output Operation in Java(java.io Package)
  • Streams and the new I/O Capabilities
  • Understanding Streams
  • The Classes for Input and Output
  • The Standard Streams
  • Working with File Object
  • File I/O Basics
  • Reading and Writing to Files
  • Buffer and Buffer Management
  • Read/Write Operations with File Channel
  • Serializing Objects
  • Designing Graphical User Interfaces in Java
  • Components and Containers
  • Basics of Components
  • Using Containers
  • Layout Managers
  • AWT Components
  • Adding a Menu to Window
  • Extending GUI Features Using Swing Components
  • Java Utilities (java.util Package)
  • The Collection Framework :
  • Collections of Objects
  • Collection Types
  • Sets
  • Sequence
  • Map
  • Understanding Hashing
  • Use of ArrayList & Vector
  • Event-Driven Programming in Java
  • Event- Handling Process
  • Event-Handling Mechanism
  • The Delegation Model of Event Handling
  • Event Classes
  • Event Sources
  • Event Listeners
  • Using Adapter Classes as Helper Classes in Event Handling
  • Inner Class Shortcut to Event Handling
  • Avoiding Deadlocks in GUI Code
  • Event Types & Classes
  • Networking Programming
  • Networking Basics
  • Client-Server Architecture
  • Socket Overview
  • Networking Classes and Interfaces
  • Network Protocols
  • Developing Networking Applications in Java
  • Introduction to JDBC
  • JDBC Drivers & Architecture
  • CURD operation Using JDBC
  • Connecting to non-conventional Databases
  • Introduction to Email Technical Internals
  • Understanding of POP and SMTP framework
  • Complete understanding the email API
  • Mass mailer Application development
  • Introduction to J2EE
  • J2EE Overview
  • Why J2EE?
  • J2EE Architecture
  • J2EE APIs
  • J2EE Containers